Capitalism and the open web: can these two concepts ever be united? We’ll answer that together as we play Brand Actualization, a role-playing game designed to bring catharsis to anyone who’s ever sat through a terrible meeting and wondered why the hell they were asked to be there.
Develop your employee persona, a character with strong beliefs like “Geometry is authentic”, “I see faces in abstract patterns”, and “I don’t want to be in this meeting.” Then take part in an easy-breezy, totally one hundred percent conflict-free rebranding meeting where everyone gives their honest professional opinion on an extremely important topic: how do we sell the Open Web to eldritch gods?
Per the rules, the meeting (and the game) end after one hour, or after a fight breaks out. But surely that won’t happen.
The game is designed for 6-10 participants; please contact meeting facilitator Pilot Irwin if you’re interested. The meeting facilitator will provide a copy of the rules for anyone who signs up.
How to join
Join via this link https://reclaimhosting.whereby.com/community-chat
This social session takes place in Whereby, and you don’t need to download an app as it’s a browser based platform.
Session Resources:
- Brand Actualization, by Fen Slattery.
- “BREATHTAKING Design Strategy“, the document that inspired the game.
- Brand Actualization Rules PDF